why the hell is this TouchOSC editor so horrendously slow?
Wednesday, July 13. 2011
Updoming VJ Gigs
i have a bunch of vj gigs coming up. on JUL 30, i'll be doing live visuals at the schlagstrom party at dirty54, & then on AUG 26/27, i'll be back for the schlagstrom festival at the same venue.
looking forward to that & trying to get the bloody ipad thouchOSC resolume controls working till august.
Posted by goetz kleinhaus
in schlagstrom, visual propaganda, vjing
at
14:57
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Wednesday, July 6. 2011
GlitchHiker
this is brilliant:
(via createdigitalmotion)
The more lives were deducted from the pool, the less healthy the game became. Graphical glitches were introduced, the audio started glitching and black blocks started shifting around, introducing distraction in the game.
When the SYSTEM would reach zero lives, the game would shut down and go extinct. The game would no longer be playable.
Despite the valiant attempts by some players at saving the SYSTEM, which had already taken quite a hit during the GGJ event, at 21:41PM the SYSTEM executed its inevitable task and GlitchHiker shut down.
This means GlitchHiker can be downloaded but not executed anymore.
(via createdigitalmotion)
Posted by goetz kleinhaus
in code as art, external links, rejecting consensus reality
at
13:49
| 3 Comments
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