Wednesday, December 8. 2010
New Year's Eve VJ gig at
it appears i'll be supporting a friend's event on new year's eve with some minimally glitched out live visuals.
Posted by goetz kleinhaus
in code as art, external links, own work, vjing
at
18:24
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Friday, November 19. 2010
OpenGL & Processing
ok, time to check out how this openGL business works in processing. seems to be rather straight forward. or straight backwards, really, since transformations you apply aren't applied to the existing scenery, but to subsequent additions to it, really. odd.
i plan on turning the audioreactive sketch from the Kunst Als Strafe gig into to some sort of generative audioreactive 3d landscape.
edit: it seems the best use tactic would be to not let processing do anything but instead deal out API calls directly to openGL. here's to hoping someone did a lib for this.
i plan on turning the audioreactive sketch from the Kunst Als Strafe gig into to some sort of generative audioreactive 3d landscape.
edit: it seems the best use tactic would be to not let processing do anything but instead deal out API calls directly to openGL. here's to hoping someone did a lib for this.
Posted by goetz kleinhaus
in code as art, external links, own work, vjing
at
00:27
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Monday, November 15. 2010
Kunst Als Strafe - Sound Reactive Visuals
this weekend i was playing the wroclaw industrial festival with my band Kunst Als Strafe, & i hacked together a processing sketch to handle sound reactive visuals matching the general glitchy & fragmented minimal aesthetics. here's what i did:
i got a stereo signal & fed each channel into a 3-band beat detector. (for the sake of convenience, let's call the bands kick, snare & hihat). the screen basically consisted of two rows of 6 rectangles each, each beat detector band would trigger one rectangle in the top row, & one in the bottom row. the kick trigger on the left channel randomized the order of the top row of rectangels, the right kick trigger would randomize the order of the lower row.
additionally, a kick trigger on any of the channels would take a snap of the screen & transform it into a jpg. the resulting binary data would then be interpreted as a black&white bitmap & DARKEST-blended onto the screen.
a video of the gig showed up on youtube demonstrating what the whole thing looked like. unfortunately the sound is completely bonkers and not representative of what we really sound like. it would seem the camera wasn't able to pick up all the deep drone-y sounds.
if you wanna take a look at the sketch, you might need to adjust the frame.setLocation() call in draw() i used to move the output to the projector to your screen setup.
Posted by goetz kleinhaus
in code as art, own work, rejecting consensus reality, vjing
at
01:08
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Friday, September 3. 2010
Live VJ Mixes
some snippets of one of my recent Schlagstrom live mixes.
Block Noise 1 from DEKONSTRUKTIV.org on Vimeo.
Block Niose 2 from DEKONSTRUKTIV.org on Vimeo.
Block Noise 3 from DEKONSTRUKTIV.org on Vimeo.
Violation 1138 from DEKONSTRUKTIV.org on Vimeo.
Tuesday, August 17. 2010
Projects: Overload
there's a lot of visual shenanigans going on right now regarding the upcoming schlagstrom festival, the gig with kunst als strafe & some community project run by a friend of mine.
i need to get the processing sketch done for the kunst als strafe gig, prepare visuals & vj sets and some sort of lo key video installation for the festival and do some other processing develeopment for this community thingy.
given that i just started a new 9to5 job as database developer, this is gonna be a veryinsane interesting month.
i need to get the processing sketch done for the kunst als strafe gig, prepare visuals & vj sets and some sort of lo key video installation for the festival and do some other processing develeopment for this community thingy.
given that i just started a new 9to5 job as database developer, this is gonna be a very
Posted by goetz kleinhaus
in code as art, own work, rejecting consensus reality, schlagstrom, vjing
at
14:41
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