there hasn't been much going on here, lately. i've been swamped up betwenn by dayjob as database developer & several other little projects burning away most of my time.
in the remaining time i've been working on new live visuals for Kunst Als Strafe. i'm still undecided if i'll keep pushing the processing approach, or if i switch over to .
Friday, December 3. 2010
Animation Tag Attack
Each participant gets 4 weeks to produce between 5 and xx seconds of film. When the time is up, the clip gets uploaded to the blog and the next one in line takes over. It is up to each individual creator to pick the style and media they want to work in - and to decide how they think the story should evolve.
ATA episode 1-10 from Animation Tag Attack on Vimeo.
http://animationtagattack.blogspot.com/
Posted by goetz kleinhaus
in external links, rejecting consensus reality
at
00:00
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Friday, November 19. 2010
Kunst Als Strafe Posters
i'm working on some posters for Kunst Als Strafe. the general idea is to do at least one for each track title. we'll see.
Posted by goetz kleinhaus
in own work, rejecting consensus reality, visual propaganda
at
16:39
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Monday, November 15. 2010
Kunst Als Strafe - Sound Reactive Visuals
this weekend i was playing the wroclaw industrial festival with my band Kunst Als Strafe, & i hacked together a processing sketch to handle sound reactive visuals matching the general glitchy & fragmented minimal aesthetics. here's what i did:
i got a stereo signal & fed each channel into a 3-band beat detector. (for the sake of convenience, let's call the bands kick, snare & hihat). the screen basically consisted of two rows of 6 rectangles each, each beat detector band would trigger one rectangle in the top row, & one in the bottom row. the kick trigger on the left channel randomized the order of the top row of rectangels, the right kick trigger would randomize the order of the lower row.
additionally, a kick trigger on any of the channels would take a snap of the screen & transform it into a jpg. the resulting binary data would then be interpreted as a black&white bitmap & DARKEST-blended onto the screen.
a video of the gig showed up on youtube demonstrating what the whole thing looked like. unfortunately the sound is completely bonkers and not representative of what we really sound like. it would seem the camera wasn't able to pick up all the deep drone-y sounds.
if you wanna take a look at the sketch, you might need to adjust the frame.setLocation() call in draw() i used to move the output to the projector to your screen setup.
Posted by goetz kleinhaus
in code as art, own work, rejecting consensus reality, vjing
at
01:08
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Thursday, September 16. 2010
re: Gallery Space
i decided to whip out a processing project involving live image capturing and some sort of generative interactivity to be displayed at the gallery space Detronik was offering me.
Posted by goetz kleinhaus
in code as art, own work, rejecting consensus reality, visual propaganda
at
17:49
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