Friday, April 8. 2011
Resolume TouchOSC iPad
i just reallized, someone made a touchOSC interface for resolume. brilliant.
Friday, March 25. 2011
Ryoji Ikeda in Berlin
i just won 2 tickets to Ryoji Ikeda's performance tomorrow in berlin. as Mr. Ikeda's visuals are a huge inspiration for me & my Code As Art experiments, i'm very much looking forward to this.
Posted by goetz kleinhaus
in code as art, external links, rejecting consensus reality
at
16:52
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Wednesday, December 8. 2010
New Year's Eve VJ gig at
it appears i'll be supporting a friend's event on new year's eve with some minimally glitched out live visuals.
Posted by goetz kleinhaus
in code as art, external links, own work, vjing
at
18:24
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Friday, December 3. 2010
Animation Tag Attack
Each participant gets 4 weeks to produce between 5 and xx seconds of film. When the time is up, the clip gets uploaded to the blog and the next one in line takes over. It is up to each individual creator to pick the style and media they want to work in - and to decide how they think the story should evolve.
ATA episode 1-10 from Animation Tag Attack on Vimeo.
http://animationtagattack.blogspot.com/
Posted by goetz kleinhaus
in external links, rejecting consensus reality
at
00:00
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Friday, November 19. 2010
OpenGL & Processing
ok, time to check out how this openGL business works in processing. seems to be rather straight forward. or straight backwards, really, since transformations you apply aren't applied to the existing scenery, but to subsequent additions to it, really. odd.
i plan on turning the audioreactive sketch from the Kunst Als Strafe gig into to some sort of generative audioreactive 3d landscape.
edit: it seems the best use tactic would be to not let processing do anything but instead deal out API calls directly to openGL. here's to hoping someone did a lib for this.
i plan on turning the audioreactive sketch from the Kunst Als Strafe gig into to some sort of generative audioreactive 3d landscape.
edit: it seems the best use tactic would be to not let processing do anything but instead deal out API calls directly to openGL. here's to hoping someone did a lib for this.
Posted by goetz kleinhaus
in code as art, external links, own work, vjing
at
00:27
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